Each new stage seems to introduce a wholly new concept from what came before: caverns with shifting floors and ceilings, castles with hanging metal chains used to swing over lava pits, sky levels where the floor is made of trampoline-like clouds, elevators with narrow paths through exposed electrical sparks, and an underwater level with an ever-present giant eel in pursuit. But the real strength here is the sheer inventiveness in the level design. The return of long-forgotten enemies like Torpedo Ted and the tiny hopping Thwimp put a stupid grin on my face, as did watching the branching World Map grow and come to life as I beat levels, just like in Super Mario World. Part of the pleasure of playing is pure nostalgia. U, the first real Mario title to launch with a home console since the Nintendo 64, is the best two-dimensional Mario title in decades, and the first since Super Mario World to really capture the appeal of the 8- and 16-bit classics that came before it. So I was pleasantly surprised to find that New Super Mario Bros. Wii provided its share of imaginative fun, but it was a bit too focused on the new gimmick of playing co-operative multiplayer. The first New SMB title on the Nintendo DS was too straightforward and too short, and the recent 3DS sequel had an off-putting focus on coin collecting. series, that Mario World magic seemed lost to the ages. Yoshi's Island brought its own wonderful twist to that formula, but it wasn't really Super Mario World 2 no matter what the subtitle said.īy the time Nintendo finally got back to 2D Mario games with the New Super Mario Bros. 3, Super Mario World refined its predecessor's concepts to create a 2D platform game that truly showed off the new Super NES, and it still stands as the peak of traditional 2D Mario titles. After Nintendo successfully expanded and opened up the Mario formula with Super Mario Bros. It's kind of a shame Super Mario World never got a proper sequel.
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